// this is all the address structure.
// first one is general one, which often declares, and the cast to a specific one
// second part is for IPv4
// third part is for IPv6
// last part is a general structure to store internet address.
include <netinet/in.h>
// All pointers to socket address structures are often cast to pointers
// to this type before use in various functions and system calls:
struct sockaddr {
unsigned short sa_family; // address family, AF_xxx
char sa_data[14]; // 14 bytes of protocol address
};
// IPv4 AF_INET sockets:
struct sockaddr_in {
short sin_family; // e.g. AF_INET, AF_INET6
unsigned short sin_port; // e.g. htons(3490)
struct in_addr sin_addr; // see struct in_addr, below
char sin_zero[8]; // zero this if you want to
};
struct in_addr {
unsigned long s_addr; // load with inet_pton()
};
// IPv6 AF_INET6 sockets:
struct sockaddr_in6 {
u_int16_t sin6_family; // address family, AF_INET6
u_int16_t sin6_port; // port number, Network Byte Order
u_int32_t sin6_flowinfo; // IPv6 flow information
struct in6_addr sin6_addr; // IPv6 address
u_int32_t sin6_scope_id; // Scope ID
};
struct in6_addr {
unsigned char s6_addr[16]; // load with inet_pton()
};
// General socket address holding structure, big enough to hold either
// struct sockaddr_in or struct sockaddr_in6 data:
struct sockaddr_storage {
sa_family_t ss_family; // address family
// all this is padding, implementation specific, ignore it:
char __ss_pad1[_SS_PAD1SIZE];
int64_t __ss_align;
char __ss_pad2[_SS_PAD2SIZE];
};
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